Tag Archives: IQ

You know really know what Anti-Aliasing?

The Tomshardware did a full story, killing all the myths about this that one of the main features of the GPU # # s since the early days. You will understand how each mode of AA behaves and the differences in implementations of each manufacturer and how they behave in abiente of current games. [Read More]

The Crysis 2 - The Gatekeeper

PC version of Crysis2 phase, The Gatekeeper, real ingame. http://www.youtube.com/watch?v=RMUU3C_A2Bg&feature=player_embedded # t = 186

The technology behind Battlefield 3

DirectX 11 Rendering in Battlefield 3 View more presentations from DICE. Apresendação technique in DICE GDC technology behind Battlefield 3 was explained by DICE in the last GDC and what we saw is the total adherence to the most advanced PC graphics technology. Initially, [Read More]

UPDATED: Unreal Engine 3 home with NVIDIA Apex and adds to the mix and 3D Vision

Epic again showing signs of being married to certain technologies, the company now features new adic PhysX API, like the APEX has been used in Mafia 2, the company also officially supports the 3D Vision technology, all owned by NVIDIA. Also now added a feature [Read more]

Crysis 2: PC vs. Xbox 360 Graphics Side by Side Comparison (HD)

They released a video comparing image quality of Crysis 2 PC versus Xbox 360 multiplayer, and you can see that the Xbox 360, despite having an outdated architecture, with worse resolution, still managed a nice size on the part of Crytek. Many might think, for a console that has surpassed [Read more]

The technology behind Dragon Age II, exclusively for the PC from Bioware

Dragon Age when I released at the time, hardly existed DirectX 11 cards in quantity, which did not motivate an implementation of Bioware for this API. Today, with Dragon Age II and the newly launched ridiculous amount of cards DirectX 11 justified a pretty consistent implementation of the [Read More]

NVIDIA until finally have something akin to MLAA

MLAA x RAAS: FIGHT AMD implement a few months ago, a new method of advanced anti-aliasing filters through the pre-image processing can reduce the effect of pixelization in games, the famous MLAA (Morphological Anti-Aliasing), had well received by users of Radeons, becoming a feature exclusive [Read more]

[CHEATBUSTERS] AMD Nvidia accused of using cheats in the game HAWX, SASAC would be replacing MSAA on the sly

AMD claims that it needs to change the name of the game executable Hawx for their GTX 580 to lose up to 8% improvement. (It Nvidia gets 8% more performance over an AMD) She showed slides of how this works and what is lost. [Read More]

Nvidia says AMD improves performance by reducing image quality

Nvidia has made tough statements against his arch-rival AMD Through a long and detailed explanation, Nvidia, in his official blog, AMD claims that, for increased performance, is reducing the increase in picture quality. Upon arrival the driver Catalyst 10.10, systems [More]

AMD introduces Morphological Anti-Aliasing (MLAA)

With the launch of the new Radeon HD 6870 and HD6850, along with the new Catalyst 10.10a, the connection of a first feature that lets you turn the morphological anti-aliasing on any game whether or not the anti-aliasing. Games like GTA4 now may have the effect connected simply and without cause [Read more]

The War for the tessellation

Will start a new and more controversial war involving the AMD (formerly ATI) and NVIDIA in the new generation of hardware and future games that use DirectX 11, which is using "correct" one of the main features of DirectX 11, Tessellation. It was posted today on the site [Read More]

Medal of Honor 11/10 better than DirectX DirectX 9

The site pcgh.com tested the new Medal of Honor MP focusing on graphic quality. DICE still uses the Frostbite Engine 1.5 that provides the DirectX 9 modes, 10 and 11. In DirectX9 the major limitation is that it disables the MSAA, soft shadows and HBAO. DirectX 10:11 [Read more]

NVIDIA accuses ATI Quietly winning performance at the expense of image quality, but the plan backfires ...

Atomic.com The site recently received a GTS450 for testing, and interestingly also received a small tab with a page pointing bad things against the competition, for ATI, this page was included in all packages of tests that were sent by the company to the sites from [Read More]

Batman: Arkham Asylum Game of the Year Edition supports in-game Anti-Aliasing (MSAA) for Radeons

The Game of the Year version of Batman: Arkham Asylum, launched in early 2010, a later version of the original released in 2009, was the release that lets you use the MSAA Radeons native of accelerating their performance in the game, according to the source, gain is connected with the appeal by [Read More]

Starcraft II Wings of Liberty and their performance on video cards (IQ and FPS)

The site guru3D.com did a review of comparative performance of the new Starcraft II Wings of Liberty in several models, interesting reading for anyone who wants to enjoy the game but you prepare the video card before playing. Image quality, NVIDIA are one step [Read more]

ATI initially holds off anti-aliasing in StarCraft II

AMD / ATI, made an official statement on the use of anti-aliasing in StarCraft II, confirming that initially chose not to allow antialiasing via driver, because the performance impact is too great. According to ATI the problem stems from the fact that Blizzard developed the engine of the [Read More]

AMD has really done a better AA?

That is the question that a Beyond3D article tries to answer, after evaluating four drivers already launched, how's the quality of this new way of Anti-Aliasing and if he really got over competing modes such as CSAA and MSAA. In short, AMD failed to make the perfect AA, due to some [Read More]

METRO2033: Differences in image between NVIDIA and ATI

The site xbit-labs found a difference in image quality in the game Metro 2033, when rendered by NVIDIA and ATI, using maximum setting (DirectX 11, Very High, 16x AF, AAA, Advanced DOF, Tessellation, High Quality texture filtering). At NVIDIA, there was apparently a reduction in picture quality, what [Read More]

Income and visual quality 2033 DX11 Metro

HardOCP published a web of her normal articulos where they compare the performance and visual quality of the securities of a game of the season. As always your page started by hightest Playable Settings, but an interesting section that is not meant to compare yields. Soon to come to Apple Apple session where comparisons are [Read More]

Batman: Arkham Asylum, TUTORIAL: DEMO version 1.0, enabling Anti-Aliasing on the plates without CCC Radeons

After long discussions on our site about whether or not NVIDIA has blocked the anti-aliasing on ATI RADEON intentionally in the demo game BATMAN: Arkham Asylum 1.0, I was willing to go deep into this subject in recent days, after searching many international forums and read a lot [Read More]

[CHEATBUSTERS] ATI would be degrading the image quality to gain performance in Crysis?

According to the site PCGH, ATI would intentionally turning off trilinear filtering to gain performance, the cheat would be done by the driver that directly interfere in a standard configuration of the game. Below is a comparative differential image obtained from the right image and the supposedly "changed" by the driver of ATI in Crysis game, [Read More]

[EXCLUSIVE] [NO56K] Just Cause 2: Comparative visual

Just Cause 2 The game barely came out and is already generating a borburinho about the visual effects that would have implemented exclusively for NVIDIA GPUs through CUDA, GPGPU their language training, to take the questions of how the visual would be favored by CUDA , compare [Read more]

DiRT 2 and the improvements in DirectX 11 that received a more detailed view.

x Hardocp.com The site, made an interesting performance review and analysis of image quality in the game Dirt 2 star launch of AMD for their DX11 cards, and some differences can be seen in the graphic quality provided in relation to previous APIs to [Read More]

Dragon Age Comparative chart between the versions

The Gamespot rated the graphical quality between the platforms of Mega Hit Bioware's Dragon Age and the PC again won in a landslide, at least not bioware failed with the PC Gamers. PS3 X360 * * * * PC * PC PS3 X360 * More pictures: ... http://www.gamespot.com/features/623 opslot; thumb; 3

Call of Duty: Modern Warfare 2 does not innovate in graphics capabilities but meets the main lessons from home

The Call of Duty series, always very graphic quality of its games, and the variation Modern Warfare could not be otherwise, even if there is no innovation above average in use of graphics, all the visuals are well explored in order to be a excellent supplement [Read More]

DirectX 10.1 NVIDIA generating visual anomalies?

Nvidia recently released several low-cost models compatible with the DirectX10.1, the GT210 and GT220, and now prepares to launch in November the GT240, also following a low cost. Having already DirectX10.1 a good time on the market by ATI cards, and already being [Read More]

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